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Thread: mvNoise, Perlin noise - problem

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    mvNoise, Perlin noise - problem

    I've looked into making some perlin noise for my procedurally generated shooter and found this: http://www.pascalgamedevelopment.com...hi-source-code

    Unfortunately unit given here requires some strange mvMath unit, which I wasn't able to find. Any help? Game is at stage where replacing unit isn't problem, so if you have any other Perlin noise generation unit, I'd be happy to use it.
    Last edited by Darkhog; 28-05-2013 at 12:00 PM.

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