Well what tools are you using and what platforms are you targeting? I believe that Indievania is desktop only, but they do have a fairly decent sized calling of customers.

How serious are you about making money off your games? It may be worth looking at some simple market stuff to see where the money is for what you want to create.

Where can I sell my Indie PC game?: http://www.gamasutra.com/blogs/Rebec...121115/181717/

The Big List of Indie Game Marketing: http://www.pixelprospector.com/the-b...ame-marketing/

For myself, I've been working intensely with Paul Nicholls on our first commercial release that we hope to release to the OUYA this summer. It's very challenging and it has cost me some for artwork, music and development/testing harware, but seeing the game come together and running on a physical device as a great reward. I think more of us PGD-ers should get out there and start selling their great works. The mobile and console market has never been so open right to us now either!