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Thread: OpenGL 3.2+ with FPC on the Mac?

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  1. #1

    OpenGL 3.2+ with FPC on the Mac?

    I am back to a problem that has been left unsolved for over a year. I have tried once in a while but get nowhere. Last year, I switched to OpenGL 3.2 in my teaching work. (3.2 essentially means moving to modern OpenGL. There is a big difference between OpenGL 2 and 3 while OpenGL 4 isn't all that different.)

    Working with modern OpenGL from C is no problem (except for the uncomfortable language). Of course I want to use FPC for my private projects! So I haven converted my simplest GL 3.2 demo to FPC. However, Load_GL_version_3_2 (in glext) does not help, it returns false, and then the program crashes since the OpenGL calls aren't installed properly. BTW, the OpenGL context is created for 3.2.

    Is this a known problem? Anyone else who have tried? Any solutions?

  2. #2
    To be a bit more precise...

    Load_GL_VERSION_3_2 fails when getting glProgramParameteri, Load_GL_VERSION_3_2 returns false.

    If I comment that out, it crashes in glGetString (several places).

    What can I do? Make C glue between FPC and OpenGL? But OpenGL works so well from FPC up to 2.1, why not now?

  3. #3
    Try posting this on FPC forums. I don't think there are any core FPC devs here. Also until you get proper fix, yes it would be good to make c/c++ glue here.

  4. #4
    I'll do that. I asked in the Mac Pascal list long ago and nobody knew anything, so I hoped that the game developers here might be more up to date. Thanks!

    How about Linux and Windows, are you using 3.2+ without problems?

  5. #5
    I don't use OGL. I'm mainly 2D guy and if I feel going 3D, I mainly use already made engine such as Unity or CraftStudio.

  6. #6
    Have you tried using our dglOpenGL.pas OpenGL Header? It works with Delphi and FPC and supports the latest OpenGL version (4.3). I haven't tested it on MacOSX, but at least on Windows and Linux GL 3.x and GL 4.x works fine.

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