So SDL finally goes hardware accelerated, it's good news
I went and took a look on bugtracker to see what's going on recently, and i find this bug
http://bugzilla.libsdl.org/show_bug.cgi?id=1878
screenshot there: http://bugzilla-attachments.libsdl.o...nt.cgi?id=1158
The very typical issue you might get with texture filtering. Not even clamping will help when using texture grid-patterns. Key-color transparency is thing of the past, i wonder how fast people will learn to adapt to how hardware handles things. SDL cannot magically make things work easier, attempting to do so would make an overhead, and price in performance.