Atari sounds? Not so much. More like NES/Famicom sounds since Atari games didn't have any music and (I think, may not be right) Atari didn't have noise generation support, only square wave.
Anyway, great game, I hope it'll find its way to PC.
Atari sounds? Not so much. More like NES/Famicom sounds since Atari games didn't have any music and (I think, may not be right) Atari didn't have noise generation support, only square wave.
Anyway, great game, I hope it'll find its way to PC.
Depends on which Atari you are talking about no? I never had one of the old Atari machines, I was an Intellivision kid. But I know that there were several models so I'm sure that there had to be some sound improvements from system to system. Actually there is an Atari emulator for the OUYA in the store.
I saw that one and it looked neat, but to be honest, I just didn't have the heart to play anymore endless run games. Having both an iPhone and 2 iPads, I've had my fill of 'em.
I wonder if many people would be interested in a competition where they would get their game ported to the OUYA as the top prize? Such an idea would be an easier sell if I could get RemObjects in on the event too. See if they will do another promotion.
Making a game for the console is pretty exciting. I would love to see more people joinning us in putting their games on here.
I'm also anxious to see what Dan has up his sleeve.
Actually you know what game might be great on the OUYA. Mini Racing Online by kotai.
I wonder how well online games would work on the console. So far all the games I've been seeing are a lot of "offline" single and multi-player games.
So far I know that Paul and myself are working on a project. Dan seems to be working on something--looks pretty cool too. Jason Farmer is also playing with it, a past community member and past PGD Annual competition 1st place winner if anyone recalls.
Anyone else working on a project or just tinkering?
So how about making article about setting FPC so it can compile to Ouya and what libraries to use?
Actually that's not a bad idea. You can set up Oxygene for Java to build and deploy right to the device so learning how to set that all up is just a matter of knowing the tools and figuring out how to install OUYA's "drivers" for your platform.
I'm sure that FPC doesn't have this ability on it's own, but maybe with the help of other software...?
Since we want to be a helpful community, WE could do a set (or short series?) of articles for Object Pascal OUYA development environment setup here on PGD. Would you be willing to write a short guide or list of steps for the Free Pascal portion Dan?
arm linux fpc+lazarus package (for linux32 only): http://gen2gdk.com/files/ArmLinuxUtils.tar
download, read the instructions and run the installer after that you'll have fpc and lazarus ready for arm-linux compilation.
then you'll still need some tool to assemble the apk (eclipse or android studio) so I suggest that you do some reading
about the android NDK and how to link native code with the android application.
you can also find some decent instructions on how to create an arm-linux fpc compiler here: http://zengl.org/wiki/doku.php?id=compilation:android
another more recent article (looks like things are getting more simple): http://wiki.freepascal.org/Android
I would love to write an article about the whole process up to deploying an app to the device but I simply have no time for it.
if someone else decides to do that I would be happy to answer any questions here on the forum.
Been working on the Game Controls screen for Subject 33. Thought you guys might think this is neat.
Game-Controls-Screen-OUYA.jpg
Now I chickened out on the touchpad for now, nor did I use the Right analog stick for anything yet, but how would you guys use the controller layout to your advantage?
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