Results 1 to 10 of 63

Thread: Lets talk OUYA

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    Quote Originally Posted by Daikrys View Post
    correct, you just need to implement the conroller handling via ouya sdk and thats all
    We have found libGDX to be excellent at this! capturing mouse and touchscreen actions has been very easy as they are treated the same. So you can test on desktop for single finger touch using the mouse. Multi-touch obviously can't be tested off-device, so testing on device is necessary. You won't need to worry about about this on OUYA unless you plan on using the touchpad on the controller.

    And there is this great post about using libGDX to receive OUYA gamepad input in your existing apps/games: http://www.badlogicgames.com/wordpress/?p=2733

    There are others that may work really well, but Paul and I have had only great experiences with libGDX so I would recommend trying it out. If you guys know of any others post them here!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Post

    And lets keep the C/C++ vs. Pascal discussions out of this thread please. This is here to talk about the OUYA and making games (or apps) for it. Thanks!

    I made a new thread for you guys to continue your conversation here: http://www.pascalgamedevelopment.com...-vs-C-argument
    Jason McMillen
    Pascal Game Development
    Co-Founder





Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •