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Thread: Lets talk OUYA

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  1. #7
    I'd really have to disagree with your representation of fpc/lazarus. sure, it's not a walk in the park where you simply install the software, make a new project, click run and it works on the device. fpc requires some advanced knowledge of its tools, but once you have that you'll see that it is very powerful.

    one indisputable advantage that fpc has over any java based tool for android, is that it can compile native code for the platform. I speak out of experience here, because before I started using fpc for android development I did try to make a game using java. Half way to completion I ran into some really bad performance issues and that is already using a multithreaded architecture to separate the logic, rendering and input. in the end I decided to abandon the whole project and restart it using fpc. you can now find the finished game here: https://play.google.com/store/apps/d....gemmasterdemo and I am planning to release a new game for android very soon.

    and yes fpc and lazarus are free, so if in the end you find that it's just not working for you then you won't loose anything.

    "Are you serious about making games or really not", I'd say that if you are then you should not be afraid of investing some time in learning your tools. once you have fpc/lazarus and your gamedev framework properly setup to build android games then it becomes as easy as clicking two buttons (once to compile with fpc and once to assemble an apk and run the app). you can see the process here: http://www.youtube.com/watch?v=dr8QSAnSl1E
    Last edited by Dan; 06-06-2013 at 07:45 AM.

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