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Thread: Shape of chaos

  1. #11

    Shape of chaos

    Hi Crisp_N_Dry, there is more to shoot if you click "select mission", then for instance, select "protect the bridge and shoreline", start it, and just wait a few minutes.

    Indeed it was great when long ago games came out like Descent, and some time after Quake. I've also played them a lot and mostly also because of their 3Dgraphics. (thought Quake was a little spooky.) I must admit to having Descent1 still on my computer and to have played it recently.. ops:

    I've not considered using D3D/OpenGL, because i've no idea how they work. (and so far they don't sound like much fun) But if i ever figure some of it out, when it comes to drawing shape of chaos will be easy to "port". (giving up the 3D calculating will be a lot more difficult.)
    But for now, shape of chaos is mostly done, and am starting on a new project. Another dream-program of me is to write a good flight-simulator. (There's a very old attempt in the DOS part of my website, and i did attempts before that) So that will be next, and hope to be able to show something flyable in a few months.

    This looks like a very nice forum, now i've had a better chance to look around. It's really great to see people's Pascal/Delphi projects (going through them will keep me busy for weeks) and toppics. Looks like luckily Pascal is more alive then it seemed.

    Thanks and regards
    Stan

  2. #12
    Co-Founder / PGD Elder WILL's Avatar
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    Shape of chaos

    Hmm... if youre split between which library to use you could try SDL. It allows easy use of both plus a whole set of APIs that may be of some use.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #13

    Shape of chaos

    Hi Will,

    Well, for now i'll stick to software-rendering.
    It has some advantages as well, from amateur point of view. My code is entirely system-independant, except for some procedures and functions to communicate with whatever graphical-system i've put in separate on top. (So in 15 years time with any luck my code will still work fine. :roll: ) And it's a lot of fun to code and work on. (total freedom, and so on.)

    Also, with computers always getting faster, and with dual and quad-processor systems being common in a few years, the future looks good for software-rendering-hobbying.

    Greetings
    Stan

  4. #14

    Shape of chaos

    i understand why you like software rendering! I have written a couple of simple sw renders myself but i moved to opengl because i was dissatisfied with the amount, or rather the lack of, triangles i ever made it capable of showing! i Wanted power! :twisted: and moved to opengl..

    Softwaring can be fun but i'll never move back

    Ps. What i really intended to say here was that your stuff looks incredible!..
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

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