It?¢_Ts quite possible that no one has written proper generic collision detection code in pascal, most people just use physics libraries which do it for them
@Paulius i know from a guy who has written one and they help me
to understand how it work
the collision isnt perfect but also great
i work with him for 2month or so, but currently he is in holidays :cry:
so all in all i find a great guy who teach me something

i also will use ODE or Newton, youre right a lot poeple using
physic librarys. people(including me) havnt the knowledge of
physics and so its perfect




when i solve the collision problem in 1 or 2 years it will be fine
i mean when i do it by myself, but with the help of mangellan i have solved
the half collisiondetection in 1 or 2 weeks :mrgreen:


@Traveler ok i will have a look i plan to use Omega or GLScene
in near future for 2d games