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Thread: Another Pascal vs. C argument

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  1. #1
    While this is moving a bit away from threads topic I still have the need to say it so please do apologize me.

    First for all of you who desire to get into AAA gaming industry.
    It doesn't matter what programing language you use but what you have to show of to them. If you think that you will be hired by some big AAA company just becouse you know C++ think again.
    You will be hired by what you can contribute to them regardles in which programing language is that written. Why?
    You do know that you can use more than one programing language in one application? Easiest way is by using either dynamic or static libraries. And yes it is also posible to use more than one programming language in making single executable. All you need for this is modified linker whcich is capable of joining bytecode from different programing languages and the fact that code is written in such way so that parts of fiinal application which are written using different programing language can comunicate with each other (same variable types, comon interfaces, etc.).
    Besides if you would manage to really impres some big AAA company and they are not prepared to use some Objective Pascal code in their games they will ofer you suitable training in the programing language they use and the development tools they use.
    So no need in banging your head and trying to do something in C++ if you know that you can probably do that easier in Objective Pascal as Objective pascal is programming language you are much more comfortable with.

    To all those of you saying that there are just some low level things that cant be done in Objective Pascal but can be done in C++
    Don't BS me! (sorry for my rugh language) Objective Pascal is one of rare higher level programming languages which still alows you to go down to lovest levels when needed.
    If you wan't you can still manually initialize any object, variable you wish by caling all low level cals for doing this so by yourself.
    You can use C++ style like pointers if your want. Sure debuger will bug you with warnings of potentionally dangerous code for this but you can still do it.
    Infact if you want you can rewrite whole RTTI part or even whole memory manager. And if you decide in rewriting default memory manager you can look at FastMM memory manager (the memory manager newest Delphi versions now use) source code for reference. http://sourceforge.net/projects/fastmm/
    So don't BS me (sorry for my foul language again) that some low level stuff can't be done in Objective Pascal. They can be done but they will probably require as much code as doing theese fearures in C++ (yes code in existing libraries is still code).
    The best thing of Objective Pascal is that you are not forced to do everything on lowe level as many things are already done (maybe not in most efficient way) for you but there is nothing stopping you from reinventing the wheel.

    As for stability of each programming language.
    Unles you are talking about high level programming languages which doesn't alow you to go down to low level (Java, C#, .NET and alike) it all depends on programer who is working with it.
    So if something witten in C++ is unstable it is only becouse at some level programer or programers which worked on that thing screwed someting up.
    And since when working with low level programming langugages you have to do everything by yourself it means you have to write more code for it. And more code you write more chances you have to screw up something.

    The biggest drawback of low level programming languages in comparison to high level programming languages is that for achieving same thing you ned more code. And as the code amount increases so does maintaing of this code becouse it becomes more dificult to vizualize what that code does. It is much easier to vizialize what 100 lines of code does than what 1000 lines of code does even fhou the final result might be compleetly the same.
    The main reason why higher level programming languages were developed in first place is to overcome this dificulties of visualizing that lots of code.
    And yes most higher level programming languages can do everything that low level programming languages can do becouse they actually use parts of low level programing languages code wraped into some higher language methods just so you don't need to write all that by yourself. Instead you can simply cal one function which can do waht 100 lines of C++ code would do.


    Again I would like to apologize for some bad language I used but I realy get pissed of (here I go again) when pepole start saying that one programming language is so much better than other just becouse it is used more comonly than the other as this is in most of the times far from being truth.

    Anywhay in the end it all depends on programer which is using programming language and not the programming language itself.


    As for costs of investments for development tools.
    While price for some development tool can be perfectly acceptable by one person that doesn't mean that it will be even acceptable by someone else as their financial situations are probably not the same.
    I myself bought a new version of Delphi XE2 some more than a year ago. For me that seemed as acceptable investment even thou I'm a hobby programer who hasn't managed to compleete any of his projects yet. But probably many other wouldn't agree with me as their financial situation is probably worst than mine even thou mine is not so good either.

    Whatever you do in your life you will always need to put some investments into. Now what are acceptable investments is up to each individual himself. So there is no point in arguaing about that.

  2. #2
    After all this is pascalgamedevelopment, right? So if we can't talk about our favourite language Pascal or Object Pascal here, where else? I can see no sense in comparing C++ and Pascal here, because it is a Pascal affine site. I thought Pascal programmers only talk about C++ because it only consists of comments {}
    Best regards,
    Cybermonkey

  3. #3
    Quote Originally Posted by Cybermonkey View Post
    After all this is pascalgamedevelopment, right? So if we can't talk about our favourite language Pascal or Object Pascal here, where else? I can see no sense in comparing C++ and Pascal here, because it is a Pascal affine site. I thought Pascal programmers only talk about C++ because it only consists of comments {}
    haha! good one
    I agree, we are Pascal-ers here

  4. #4
    How much faster is C++ than FPC ? Can it be measured ? What is the bottleneck ?

  5. #5
    the difference is marginal and depends a lot on the compiler you use. overall, gcc produces slightly faster code than fpc, but as I said the difference is fairly small.

  6. #6
    PGD Staff / News Reporter phibermon's Avatar
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    Any good object pascal coder can do anything that a good C++ coder can do. Yes there are minor differences with various C++ compilers producing more optimized code but as Dan said, the difference is so negligible that the only time you'd make a choice based upon that metric alone is on a super computing cluster where such negligible differences can add up across many thousands of instances.

    And that said, the 32bit Delphi compiler has been known to beat out MSVC in various cases (thanks FastMM)

    I think the only arguments that should be made are for learning the language, what tools are available for constructing your patterns and how that effects time to market (how long it takes to finish the project, including in that sense how many people you need and the availability of those skills)

    Everybody knows pascal is easier to learn and it's for a pretty basic reason really : English words used instead of symbols, which were only chosen in C back in the early days to save memory, not keystrokes. Back then they also limited var names to 8 chars giving rise to retarded practices in code where all the vars are called things like Agr, syHbal, A, B, C etc

    It's also a strongly typed language which by design gives rise to far fewer bugs than C/C++. A good C/C++ programmer won't hit those bugs because they'll have a coding style that provides the same error reduction but that basically means they're manually following a process which pascal by it's very nature, enforces. A waste of effort for a new coder.

    C is also case sensitive, again an archaic throwback to the low memory days where they wanted to make better use of each byte hence making the distinction between lower and upper case so I can call one var c and the other C and they're two distinct vars.

    How on earth, in any sence, does case sensitivity help programmers? it simply does not, it makes code harder to read and introduces another avenue for mistakes and can lead to some really nasty bugs where you actually do have two vars of the same name but with different cases. In that instance you don't even get a warning, a simple typo causes a really hard to find bug. An experienced C coder would now argue that you avoid having the same words for vars so you don't run the risk of that happening - the response to that of course is obvious.

    And then there's C/C++ string handling which is NONE. C/C++ doesn't support stings, that's left to the libs instead, string classes and so on. But there's so many different ways of handling strings in C, so many different 'standard' libs, that it's always a problem when introducing large sections of code to one another. Pascal has native strings, even native unicode support on the later compilers. All the memory handling is done for you, scope etc.

    And the nice thing is that if I really wanted to, I could do strings just like any C/C++ lib does, all I have to do is process the data manually just like a C string class would do anyway.

    Oh and finally, C++ was C with ++ added as it was a kind of joke that C++ is an increment of C. (++ being the increment operator) but look at this example :

    int C = 5;
    int D = C++;

    What's now stored in D? 6? you'd think so wouldn't you? no, in fact it's 5, and C is now 6. C++ increments AFTER the var has been used, if you wanted 6 stored in D then you'd write :

    int C = 5;
    int D = ++C;

    What I demonstrate here is that C++, the supposed evolution of C is in fact no better than C, as what's displayed in the statement is still equal to C and the incremented value has yet to be used. Not to mention that C hasn't been declared or set yet.
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  7. #7
    Here is some interesting article about an analysis of programer hapines one guy made:
    http://codeofrob.com/entries/evented...b-commits.html
    The most interesting are results. Based on his results Delphi developers are the most happy ones

  8. #8
    Quote Originally Posted by phibermon View Post
    Any good object pascal coder can do anything that a good C++ coder can do. Yes there are minor differences with various C++ compilers producing more optimized code but as Dan said, the difference is so negligible that the only time you'd make a choice based upon that metric alone is on a super computing cluster where such negligible differences can add up across many thousands of instances.
    True, but then again by that argument I could also say that any JavaScript programmer can do anything that a good C++ coder can do. Not that I'm beating on JavaScript, I actually quite like the language. The point is that you could substitute any language. Performance isn't everything. Java actually fixes quite a few problems discovered in C++ :-)

    Quote Originally Posted by phibermon View Post
    And that said, the 32bit Delphi compiler has been known to beat out MSVC in various cases (thanks FastMM)
    Microbenchmarks are pretty meaningless anyway, but MSVC is far from being the final word in compiler technology. Again, if performance were everything then I'd better go learn me some (more) Fortran.

    Quote Originally Posted by phibermon View Post
    I think the only arguments that should be made are for learning the language, what tools are available for constructing your patterns and how that effects time to market (how long it takes to finish the project, including in that sense how many people you need and the availability of those skills)
    Excellent, I was wondering when you'd move on to talking about SmallTalk! ;-)

    Quote Originally Posted by phibermon View Post
    Everybody knows pascal is easier to learn and it's for a pretty basic reason really : English words used instead of symbols, which were only chosen in C back in the early days to save memory, not keystrokes. Back then they also limited var names to 8 chars giving rise to retarded practices in code where all the vars are called things like Agr, syHbal, A, B, C etc
    *Ahem* I'm pretty sure "those" days that you refer to were quite a bit before your time! The world of computers was very different back then, I just can't see how this is a relevant point.

    Quote Originally Posted by phibermon View Post
    It's also a strongly typed language which by design gives rise to far fewer bugs than C/C++. A good C/C++ programmer won't hit those bugs because they'll have a coding style that provides the same error reduction but that basically means they're manually following a process which pascal by it's very nature, enforces. A waste of effort for a new coder.
    Well now if Pascal has a monopoly on bug free code I'm sure there's quite a lot of academics that would like to know more! Think of the defence industry and how much money they could save with bug free software!! More seriously, let's get real - Pascal's type system isn't revolutionary. It's good enough though, I'm not beating on it.

    Quote Originally Posted by phibermon View Post
    C is also case sensitive, again an archaic throwback to the low memory days where they wanted to make better use of each byte hence making the distinction between lower and upper case so I can call one var c and the other C and they're two distinct vars.
    There's quite a lot of case-sensitive languages ... I guess, programmers just find naming things hard?

    Quote Originally Posted by phibermon View Post
    How on earth, in any sence, does case sensitivity help programmers? it simply does not, it makes code harder to read and introduces another avenue for mistakes and can lead to some really nasty bugs where you actually do have two vars of the same name but with different cases. In that instance you don't even get a warning, a simple typo causes a really hard to find bug. An experienced C coder would now argue that you avoid having the same words for vars so you don't run the risk of that happening - the response to that of course is obvious.
    I can honestly say that I've never come across this kind of bug. Maybe it is a learned discipline, I don't really know, but I think you might be making a mountain out of a molehill.

    Quote Originally Posted by phibermon View Post
    And then there's C/C++ string handling which is NONE. C/C++ doesn't support stings, that's left to the libs instead, string classes and so on. But there's so many different ways of handling strings in C, so many different 'standard' libs, that it's always a problem when introducing large sections of code to one another. Pascal has native strings, even native unicode support on the later compilers. All the memory handling is done for you, scope etc.
    I'm not too sure about that, there's just the C standard library for strings, and the standard C++ string container. Also, C++11 has standard unicode string support (hooray!).

    Quote Originally Posted by phibermon View Post
    And the nice thing is that if I really wanted to, I could do strings just like any C/C++ lib does, all I have to do is process the data manually just like a C string class would do anyway.
    Why would you want to do that if C string handling is so bad?

    Quote Originally Posted by phibermon View Post
    Oh and finally, C++ was C with ++ added as it was a kind of joke that C++ is an increment of C. (++ being the increment operator) but look at this example :

    int C = 5;
    int D = C++;

    What's now stored in D? 6? you'd think so wouldn't you? no, in fact it's 5, and C is now 6. C++ increments AFTER the var has been used, if you wanted 6 stored in D then you'd write :

    int C = 5;
    int D = ++C;
    Aw come on that's kids stuff. Everyone knows pre-increment is write then read. If you really want to go down the rabbit hole (I know you don't) then you would have pointed out that two increments in the same statement is undefined behaviour.

    Quote Originally Posted by phibermon View Post
    What I demonstrate here is that C++, the supposed evolution of C is in fact no better than C, as what's displayed in the statement is still equal to C and the incremented value has yet to be used. Not to mention that C hasn't been declared or set yet.
    That's it, I'm going to learn me some Ada!

  9. #9
    Quote Originally Posted by phibermon View Post
    int C = 5;
    int D = C++;
    This seems like a proper place to mention the D programming language - https://dlang.org/ . To me it seems like an interesting project and it has certain features which look close to Pascal.
    Also, here are few examples of C++ gramatical epicness - https://www.youtube.com/watch?v=OuKkDv95uEA

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