Thanks!

Yeah.. I guess my eternity project's should be changed to "Eternity Project" (I haven't actually figured out what I'm going to call it)

It's classic adventure game where you control a dog which is an agent of multinational secret service of dogs and it tries to prevent catz from taking over the world. Yes, it is bit of naive, but hey: eternity project is an eternity project. I have been developing it for 6-7 years and started it over like.. 20 times. I wasn't so creative with plot when I was kid. Now it sounds rather stupid, but dreams must come true!

I remember the times when the graphics was controlled by TImage and moving character was done with image.position := image.position + 3; style. geesh.. Lot I have learnt from those days.

But anyhow.. Too bad you didn't have time to test Bogudeck, and btw it's not demo. It's fully functional. Hope you have time sometimes, or others engourages to test it.