You can use Newton Game Dynamics. More information (pascal headers, demos, etc.) on Sacha Williems webpage:
http://www.saschawillems.de/?page_id=75
You can use Newton Game Dynamics. More information (pascal headers, demos, etc.) on Sacha Williems webpage:
http://www.saschawillems.de/?page_id=75
Box2D for Delphi!
https://code.google.com/p/box2d-delphi/
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Yeah... about that... I need freepascal/Lazarus bindings as my game is going to be multiplatform (while I don't have Linux ATM, virtual machine should be enough to compile and test it).
Newton Game Dynamics does support Windows, Max, and LINUX and you can find newest pascal Header here (for both Delphi and FPC):
http://newtondynamics.com/forum/view...php?f=9&t=7395
Thanks! When I went on Newton's site in first link of yours, I saw only Delphi/Pascal, which is bit vague and assumed it is Delphi-only. But since it isn't, my issue is now resolved. Big thanks!
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