Irrlicht 3D engine v0.12.0 has been released and I have just uploaded some Delphi.NET examples to their Irrlicht Wiki...
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This is probably the version with the most new features and implemented user requests in it. Here is a short overview of the most exciting changes:

* Support for GLSL. This means Irrlicht now supports all major shading modes/languages: ARB Vertex Programs, ARB Pixel Programs, HLSL, GLSL 100 & 110, VS1.1 - 3.0, PS1.1 - PS3.0
* 64 bit support
* OpenGL RTT support (which means that finally all renderers are able to do RTT)
* It is now possible to have multiple scene managers
* Vertex and Pixel shader version 3.0 support
* Detail map support, nice for terrain rendering.
* Irrlicht.NET improvements: Terrain rendering, realtime shadows, bug fixes and more
* Enhanced timer for features like 'bullet time' support
* Improved .dmf and .ms3d loaders
* Access to the mesh cache
* Lots of bug fixes and a lot more.

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