Well, if commercial successful games (and classics, like JJ) and game making programs can be made with pascal/delphi, that says something.

What does it say, you ask? That it is possible to make game that works, doesn't lag and can be successful commercially. The only reason Pascal is being unpopular is... because Pascal is being unpopular. We need to convince more people to convert to Pascal.

Also after releasing Super Heli Land, I plan to work on full-fledged commercial indie platformer for which I have interesting marketing plan. I won't tell people it is being made using Pascal at first, I'll do that once it gets popular.