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Thread: What're you all working on?

  1. #11

    What're you all working on?

    iam currently do 2D Artwork and 3D models for some people i know
    and if i had time i work on my 3D engine and my 3D jump'n run engine.

    i dropped down my 4E4 entry, because i havnt the time :cry:

    great to see that everyone is doing something and its also great to see that traveler is doing an entry for the 4E4

  2. #12

    What're you all working on?

    I was moving house for the past week. It's amazing how much stuff you accumulate in only a year and a half. Now we've had to fit all that accumulated stuff into a storage shed and the parent's-in-law's house while the in-law's are in England and America for another couple of months.

    Work has been keeping me busy on the still as-yet unannounced project.

    Delphi has not even been opened for a couple of weeks. Shame on me. I'll have to get back to work on something soon.

    In my trolling through GameDev.Net forums tonight, I found this great article. It's a transcript of a talk given by a games journalist at Freeplay this year about getting your indie game covered in the gaming media.

  3. #13

    What're you all working on?

    Thanks for putting that one up! It's a good read

  4. #14

    What're you all working on?

    As for me, real life recently took over and I'm sadly getting almost no time at all for coding, and which makes it even sadder is the fact that it's not positive real-life stuff like a girl friend or a great new job, no, it's the whole opposite :cry:

    Si I'd really like to start some bigger project again (using advanced physics and 3D stuff), but I neither have enough time nor enough motivation to do such a thing anymore. So right now I'm doing very few coding. Except finishing up and adding some smaller things to my NewtonPlayground I'm not doing anything. I've recently decided to open up my personal blog (clicky) where I try to tell what I'm up to, in the hopes to push my motivation up a bit (it helped, but not nearly as much as I hoped to).

  5. #15

    What're you all working on?

    Busy Busy Busy ... In C++ though (STOP Throwing those rocks!).. <<hides>>

  6. #16

    What're you all working on?

    I got 4 Projects in Pascal

    1. A Startrek like Game, all text but still pretty good (as far as user interface design goes) taking ASCII to it's extreme limit here ;-).

    2. Not started yet but I want to get my feet wet on 3D gaming, maybe I'll make a 3D version of Startrek

    3. This is just for my own personal "accomplishment" saying "I can do it to" lol..but I'm working on a spreadsheet program that will be atleast as good as Quattro Pro for DOS. No wisywig mode...windows console application :-)....no ram problem and access to the printers should help :-).

    4. A professional quality MIDI Sequencer application that offers anything standard sequencers offer (like cakewalk and others) but also a special sequencing mode specialized for live, improvized performances.

    :-) that should keep me busy a bit lol.
    When they say it can't be done, THAT's when they call me! ;-).
    <br />
    <br />MystikShadows
    <br />Stephane Richard

  7. #17

    What're you all working on?

    I'm playing with fractals at the moment, trying to make trees and flowers and stuff and failing quite well at it :?

    The more I try to make 3d content myself, the more I think 2d programmer art billboards would be a better idea. :roll:

  8. #18

    What're you all working on?

    Well, I'm up with setting up a new homepage layout for Omorphia with the team thus I'm hardly on programming anything. Furthermore I'm waiting for some part of source to be done before continuing.
    The more complex a system is, the smaller the bugs get; the smaller the bugs are, the more often they appear.

  9. #19

    What're you all working on?

    Quote Originally Posted by BlueCatMan
    The more I try to make 3d content myself, the more I think 2d programmer art billboards would be a better idea. :roll:
    I had the same problem. I think it's all about the tools. Before i found Milkshape I got nowhere with building 3D models, I tried 3D studio, Max, blender, Truespace none of which worked. i also didn't get on with generating textures until I found inkscape. Which is a open source Corel Xara style art package.
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