I wouldn't mind such books that deal with a specific library or specific libraries and Pascal

I don't see a problem, by the way, regarding the console programming. I don't see how it is relevant. It was just to get what I learned already through the fingers and mind as refreshment after a very long time. And to be honest, as I was going, I did learn some simple principles relevant to games.

Anyway, if I could find a good book that focuses on a specific library (for example SDL) (using Pascal), I would probably get it right now. At the moment, I'd even get such a book that uses C++ and translate it as I read. (Does it exist and, if yes, where do I find it?)

Of course, my point is that there should not be a need to translate it from C++ even if I can. There simply should be books on the subject using (Object) Pascal. Maybe even: for as many books there are about game programming using C++, there should be as many such books using (Object) Pascal. Would you not agree?