Oops, just found something interesting.

It uses OpenGL ES due to it's compactness. Not too sure what implications this would bring. Either way I'm not going to look much more into this until I have a completed game to port.

Just thought I'd see how things looked. So far... not too bad. Some minor challenges, but nothing that scares me too much. It'll be on my list of ideas in the future.

Till then I guess it'll have to wait until Mr. Legolas finishes his first FPC4NDS support.