Hey it's looking pretty nifty.

First thing I have to say is that I like the flow of the white peices! Now I have to do the part I just hate.

Things to change... [size=9px](It may be long with lots of description, but it's just to give you an insight to my mind rather than pick apart your great work. )[/size]

I'm going for sleek and simple to start. The robot will be upgraded as you play the game, but for the sake of a good base to start from we should start at the begining. I'll start from the top down.

1) Take off the 'ears' or wings, as they would be too 'flashy' or fancy for a first model or prototype anyhow. The screw like parts are ok I think, but I may have to see once the wingy looking parts are off to tell.

2) The Eye... I'm digging the one eye idea... but it'll be better for the enemies, bosses and other things you fight. We want our hero to have a humanistic feel to him so a wider single eye might work better. We could try two seperate eyes, but my fear is that it might end up looking cartoonish, if you know what I'm trying to say. :scratch: If we give him a cyclops (yes from X-Men ) kind of eye peice it might up the cool factor while remaining sleek.

3) Sholders, Arms & Legs: They are too ratchet-like. It's probably the only part I didn't like too much. There is a kind of electronic muscle called an 'actuator' and it basically works exactly like a human muscle does... only it's controlled by a flow of mechanical electricity. Try thinking of black(or really dark dark grey) cables or cords wraped around a elaborate metal sholder joint for a humaniod looking sholder, knee and elbows... The bicepts and thighs don't need to have bulk to them like a normal human does, but the knees, sholders and elbows need to have a flexable look to them. For all the running dashing and jumpping, right? The hips could be covered in white more with a it more of the 'actuator' look to them aswell.

You can even get away with partially covering the elbows and knees a bit in more upgraded versions. Or 'shells' I think I shall refer to them as...

4) Chest... I'd prefer a one peice chest, kind of like a plate of knights armour. You could go all storm trooper on the guy and go that way too... The chest jsut looks a bit caved in or weak... even for a weaker version. Well there shouldn't be more armour on the back than the front I think... It just seems to make him look like he's gonna flop backwards in weight distrubution...

5) Lastly.. feet... if you can make it look more like one peice the joint or toe part is more solidly a part of the main part of the foot it's look a wee bit better.

Well thats about it... Considering that it's only a first concept (and that there were no other versions done), I'd say that it's a great start. Normally when an artist comes with concepts he'll have several there and the 'co-ordinator' guy will point out which ones he likes most,the artist will then go with those and make several more concepts and from those the one gets chosen.

But we're hardly a big company so we have taken up reading minds and witchcraft to meet our goals.

:lol:

Nice stuff KAZ! Don't get get discouraged, I like what you've done. Gimme more and we'll get this guy into the game. (Literally!)