Quote Originally Posted by Firlefanz
The question of NecroDome is also interesting for me, I am just thinking about using a physics engine for my game, I only need some basic stuff like collision detection and maybe push or throw some stuff around, if it is included pathfinding.

I am searching for an easy way...

Thanks,
Firle
I don't know of any physics engine that include pathfinding as that is more of an AI operation. There are Pascal demos for both ODE and Newton so you might want to play with some of those and see which one best suits your needs.