*TAnimatedSpriteList. And for a while I've thought you're right, but TAnimatedSpriteList.create is defined on line 186 of Sprites.pas.

Anyway, it then would crash as soon as I'd enter TDebugState since collision is checked constantly and thus Animations is accessed constantly and it only crashes if I make both game objects touch each other.

It may be something with TAnimatedSprite class though.