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Thread: which 3d model format

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  1. #1
    because my terrain is not textured maybe I'll just skip that model loading and use scaled voxels to construct stuff

  2. #2
    PGDCE Developer Carver413's Avatar
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    Jun 2010
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    you give up so easy. with blender you can make your own exporter
    http://en.wikibooks.org/wiki/Blender...Export_scripts

  3. #3
    I prefer shortcuts. Models would be 'cubes' anyways, wanted them because my mesh optimization is pretty lame but I guess it's gonna be another shortcoming of my 'game engine' btw now my model 'format' is a direct vbo buffer dump

    Last edited by laggyluk; 02-08-2013 at 02:40 AM.

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