because my terrain is not textured maybe I'll just skip that model loading and use scaled voxels to construct stuff
because my terrain is not textured maybe I'll just skip that model loading and use scaled voxels to construct stuff
you give up so easy. with blender you can make your own exporter
http://en.wikibooks.org/wiki/Blender...Export_scripts
I prefer shortcuts. Models would be 'cubes' anyways, wanted them because my mesh optimization is pretty lame but I guess it's gonna be another shortcoming of my 'game engine' btw now my model 'format' is a direct vbo buffer dump
Last edited by laggyluk; 02-08-2013 at 02:40 AM.
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