I wouldn't buy it unless it had some bitchin features which I don't see listed here
NO and/or it's too much!
YES, but it's a bit high. (Post what you think is fair!)
YES!
YES, but I need the tools to run on ______ OS.
I wouldn't buy it unless it had some bitchin features which I don't see listed here
I would pay more than $200 if it would be backwards compatible with old Delphis and truly really cross-platform (Win/Linux/Mac/iOS and Android) with easy installation.
I do use FPC for cross-compiling for Windows/Mac/iOS. And it works very well.... But, for iOS for me it still a pain because :
- It was a pain to make it works first time, I had to apply lot of fixes and configure everything by hand. Until now I had to compile everything using command line scripts (thanks Andrey Kemka) before using the XCode. I upgraded twice my Mac OS, and I would like to format my Mac and reinstall everything, but I'm very afraid of doing this and does not be able to make everything works again!
- Debugging for iOS is still a pain! I have to "use my imagination" to be able to set breakpoints, and the Stack Call Trace sometimes simple does not works.
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Yes but only if it does support both 32 bit and 64 bit compiler/debigger. The biggest advantage of current Starter edition is absence of 64 bit compiler/debugger.
Also I would expect to have fully featured code editor and not limted as in current Starter edition.
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