Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 49

Thread: PGD's Annual Game Programming Competition...

  1. #11

    PGD's Annual Game Programming Competition...

    Quote Originally Posted by MikeS
    ...it does put a limit on what we can do visually(Well, at least with a short time period)
    There is no limit in creativity so 64k shouldn't be a problem It was just an idea though...

    Quote Originally Posted by technomage
    What would be really nice is if all the entrants could use the same engine. What judging Dogfight I found that teams that used engines that we're already half completed or Complete (e.g GlScene) had an advantage ovet people who wrote their own from scratch especially given the time frame.
    Actually, I think using the same engine might be difficult, since The Great Elite uses FreePascal and noobs like me still use Delphi (j/k ).

    However, engines that work with both Delphi and FPC seem to have great limitations (SDL, for instance, is very limited with visual effects IMHO) and such limitations bring us to the same critics of 64kb.

  2. #12

    PGD's Annual Game Programming Competition...

    Can't say I'm too keen on the restricted theme either. With the previous competition in mind and the number of participants, I'd say we need a theme that is as open as possible.

    With that said, I think that pretty much cancels the 'same engine' idea as well, as we will be giving people an advantage if they already know the engine.

    The fact that people can choose their own basis, can't really be considered an advantage. Remember we want to see games, not half done demos. If an entrant decides to write a new engine just for the competition its his choice, but he should also realise that he will loose valuable time. Every hour spent on a engine, means an hour lost for the game.

    Abstract sounds cool. It needs some creative thinking for a game concept. I think I'm up for that though...

  3. #13

    PGD's Annual Game Programming Competition...

    I have no idea about theme,

    Abstract sounds good, but atm im kinda blank on idea's but im eagerly awaiting the contest and im defaintly entering this one.

  4. #14

    PGD's Annual Game Programming Competition...

    I think alexione has a good idea, a theme of Water or Snow, etc. It's mostly a visual theme, so it's in no way restricting anything, and there's tons of posibilities for all genres of games.

  5. #15

    PGD's Annual Game Programming Competition...

    Uhh, people, please, *no snow theme*!!
    I'm Ukrainian but currently living in Mexico now. Haven't seen snow in years... damn, how I miss it... :cry:
    When I'll be doing my Ph.D. in US, I guess I'll be going to ski a lot

  6. #16
    Legendary Member cairnswm's Avatar
    Join Date
    Nov 2002
    Location
    Randburg, South Africa
    Posts
    1,537

    PGD's Annual Game Programming Competition...

    I'm 36 and have seen snow only twice in my whole life Ok so I'm the lucky one

    How about the PGD Adventure Game Contest? An Adventure game theme is as open idea as Dogfight.

    So will the contest start on the 1st Jan again? I'll be on leave from about December 10th to Jan 2nd so I hope it start sometime in Dec
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  7. #17

    PGD's Annual Game Programming Competition...

    Hello,
    maybe this year I hope I'll have time to get into the compo too!

    I always have too much ideas or none, depending on days but, what
    about coding a single key/button game? Of course i mean one plus
    keys/pad for movement (but it wouldn't be necessary).

    I think about keyboard-smashing titles like the old olimpic game for nes
    but i don't remember the title... where you have to press left-right as quick
    as possible to run faster and a button to jump (long jump, obstacles)..

    Said that, the game can be of course both 2d or 3d or 4-5-6d
    whatever.

    I know it's a stupid idea but I'd like to see if people still have some
    imagination in game design (don't flame ops: )

    Bye
    <center>
    <br />Federico &quot;FNX&quot; Nisoli
    <br />Lead Programmer - FNX Games
    <br />http://www.fnxgames.com
    <br /><img src="http://www.fnxgames.com/imgs/banners/fnxban.gif">
    <br /></center>

  8. #18
    Legendary Member cairnswm's Avatar
    Join Date
    Nov 2002
    Location
    Randburg, South Africa
    Posts
    1,537

    PGD's Annual Game Programming Competition...

    I'd also like to see that the contest is a unique contest. I know so far this year there have been contests for:
    Shooter (ongamedev.com)
    Dogfight (PGD)
    One Button - (www.remakes.org)
    Robots/Zombies/Pirates/Ninja (gamedev.net)
    Horror - (72hour GDC)
    Light and Dark (LD4
    Another I can remember was - Water

    Lets try make it something different from those done in the last year.

    I actually also support the idea of just having everyone make a game. Last year there were only 11 entries. If it was more open we could possibly get more entries.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  9. #19

    PGD's Annual Game Programming Competition...

    =]

    Most addictive 15 minutes (possibly multiplayer) game? =]

    BojZ
    What echoes in Eternity has been done in someone's life...

  10. #20

    PGD's Annual Game Programming Competition...

    How about a theme based on a colour, example Red/Yellow or a sound ( ahhh ) or even stranger a taste?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

Page 2 of 5 FirstFirst 1234 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •