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Thread: PGD's Annual Game Programming Competition...

  1. #21

    PGD's Annual Game Programming Competition...

    What about a "your-own-country-theme"? I mean you make a game inspired by your own country's history, culture or whatever you can think of.

    example:
    I'm from Denmark I'll make something with vikings
    Your Italian, you'll make a game that takes place in Rome or is about pizzas.

    This way, you can make any kind of game you'll like, and perhaps other people can learn something about your country.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  2. #22

    Question

    When'll be a new PGD Compo. :?:
    Game developer.

  3. #23

    PGD's Annual Game Programming Competition...

    Probably sometime around january next year.

    There was a suggestion to have one this november. But if thats going to be the case, its probably going to be more of a 'warming up', meaning a no-prices-and-just-for-the-fun-of-it competition.

    PS. welcome to PGD Br@iner

    PS2. pstudio, I like your idea a lot! More so than the abstract idea.

  4. #24

    PGD's Annual Game Programming Competition...

    I agree, I like pstudio's idea a lot too.

    Sounds really fun

  5. #25

    PGD's Annual Game Programming Competition...

    Quote Originally Posted by pstudio
    What about a "your-own-country-theme"? I mean you make a game inspired by your own country's history, culture or whatever you can think of.
    That is a really good idea...it should allow people to be extremely creative. What would it be judged on... :?:
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  6. #26

    PGD's Annual Game Programming Competition...

    Quote Originally Posted by technomage
    Quote Originally Posted by pstudio
    What about a "your-own-country-theme"? I mean you make a game inspired by your own country's history, culture or whatever you can think of.
    That is a really good idea...it should allow people to be extremely creative. What would it be judged on... :?:
    The normal requirements to a game: Gameplay(fun, multiplayer, etc), interface(visuals, sounds, controlling, etc)?
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  7. #27

    PGD's Annual Game Programming Competition...

    Quote Originally Posted by pstudio
    What about a "your-own-country-theme"? I mean you make a game inspired by your own country's history, culture or whatever you can think of.
    I also think this is quite a good idea, but the thing that should be avoided is using stereo types. Everyone has stereo types about other cultures and I think this should be avoided, so if I were to use this theme for the next competition I think the rules would say something like....
    "The game must show an uncommon or stereo typed aspect of that country"

    Basically tell us something that most people would not know about your country.

    This would then truly push the developers to pick something about their country that others would know very little about. So it would be both entertaining and truly educational.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #28

    PGD's Annual Game Programming Competition...

    "The game must show an uncommon or stereo typed aspect of that country"
    Ok but... How can I know what you all know about Italy (for example)??
    Maybe I can code something I think that you don't know, but if you
    know? :lol: :lol:

    I hope you can understand that
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  9. #29

    PGD's Annual Game Programming Competition...

    Stereo types of Italy, from an English/Australian point of view would be things like Pizza, Pasta, the Roman Empire, hand movements when talking.

    English Stereo types would be bad food, British Empire, driving on the wrong side of the road . Australian stereo types are probable, Booomerangs Kangaroos, people saying Streuth and Sheila and there are probably loads more.

    Maybe a better rule would be "Yes you can use stereo types, but it must contain at least one thing that others would not generally know".

    Cultures are more than stereo types so it would be good for all of use to know more about these things.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  10. #30

    PGD's Annual Game Programming Competition...

    Quote Originally Posted by savage
    Stereo types of Italy, from an English/Australian point of view are would be things like Pizza, Pasta, the Roman Empire, hand movements when talking.

    English Stereo types would be bad food, British Empire, driving on the wrong side of the road . Australian stereo types are probable, Kangaroos, people says Streuth and Sheila and there are probably loads more.
    LOL
    Australians also have Boomerangs, don't they?
    Btw this theme will not work for team whose members are from different countries
    For example what if I and K4S work together? Should we develop Pizza-eating kangaroos ?
    Apart from jokes, if you don't use stereotypes, what else do you use? I don't think it would be so interesting..
    Maybe with stereotypes..

    Also, i don't like so much the abstract theme, since i never likes games that uses that kind of style.. They just don't catch you.

    Snow and water could be good but i really can't think of a gameplay that doesn't involve extremely hard to code water/snow dynamics..

    In a very nice compo i've seen there was a theme like "indirect control". That is, the main characters of the game weren't controllable by the player, but moved autonomously. The player was only able to act on the settings and somehow interact indirectly with the characters.. Example of this game is Popolous. In the compo all games were very different and innovative, there was a game with a shepherd that had to control sheeps, a kind of simple rts, etc. But of course this idea is already taken

    I'm for theme limitations but without a strict theme.. Something like Dogfight. Looking at it now, it was a very clever idea for a compo. It gave you the possibility to make games of whatever complexity (from extremely simple to very complex) and to choose most of the gameplay.

    I can't actually think of something like that.. Maybe that idea of "color" or "taste" isn't that bad (sound is less interesting maybe ).

    I'll think and post later

    PS Sorry if i'm not on PGD very much lately.. I'm always quite busy with other stuff.. But i'm still working on games
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