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Thread: oxGLODE v1.0PRE updates...

  1. #1

    oxGLODE v1.0PRE updates...

    Dave Gavel has posted an update to his GLScene to ODE component...

    <center></center>
    <blockquote>

    Major update i have change some part on my collision system.
    I have add the constrait and more options to the Skinned Ragdoll you can
    access to it directly on the object options.
    I have create a demo to show how to get the collision from a object really
    basic demo.

    You can see the basic demo here...
    http://www.dave.serveusers.com/CollisionControl.rar

    And a RagDoll With car demo here...
    http://www.dave.serveusers.com/SkinRagdollWithCar.rar

    And the component rar is now updated too you can get it to this link.
    http://www.dave.serveusers.com/compo.html

    </blockquote>
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    oxGLODE v1.0PRE updates...

    Added a link to the new Skined RagDoll and Car Demo. If you get the chance, check it out.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3

    oxGLODE v1.0PRE updates...

    The car demo should be based on height map terrain!

    well the car handles quite well, etc.. but i'd rather see newton glscene components.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #4

    oxGLODE v1.0PRE updates...

    @Delfi :
    I was in contact with someone some weeks (or even months) ago who was working on glScene components that were using Newton. Try to search through the mailinglist for glScene, he told me that he posted the components there. Though I don't know who far he got or if he still works on it. He asked for help, but I neither had the time nor was I ever using glScene.

    @ODE :
    Anyone knows what's up with ODE? Judging from the website, it seems that it's developement has stopped and that there won't be updates. Moreover there were rumours that the guys from AGEIA wanted to hire the maker of ODE, but I dunno if that's the truth or just a rumor.

  5. #5

    oxGLODE v1.0PRE updates...

    This game -
    http://www.realore.com/realball/ uses GLScene and Newton apparently.

    Actually the guy who is working on GLScene Newton integration is call
    Ruben Javier = rubenjavier[at]yahoo[dot]com. It might be worth dropping him an email.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #6

    oxGLODE v1.0PRE updates...

    Quote Originally Posted by savage
    This game -
    http://www.realore.com/realball/ uses GLScene and Newton apparently.

    Actually the guy who is working on GLScene Newton integration is call
    Ruben Javier = rubenjavier[at]yahoo[dot]com. It might be worth dropping him an email.
    it isn't problem to interigrate newton and glscene, it is just that ode doesn't seem to move anywhere and newton is much better and promising physics engine.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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