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Thread: My entry to 3rd PGD challenge - no name yet

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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    No updates in a good while. Hows it coming along?
    Jason McMillen
    Pascal Game Development
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  2. #2
    Quote Originally Posted by WILL View Post
    No updates in a good while. Hows it coming along?
    Teribly!
    To be honest I'm scratching this idea and trying to see if I might have more luck with my second idea I presented in 3rd PGD challenge coments (making a somekinda traffic simulator where the vehicles would be "protagonists").


    So far I have reimplemented A* pathfinding algorithm which I now intent to modiffy so that it will take into account more parameters when deciding which path to use (actual distance, esimated travel time for each road section which is based on average time needed for cars to passed certain road section during previous day, etc.). I also plan on making two heuristic levels one will take into account whole road section between intersections and another the actual pathfinding inside each road section to alow overpassing and changing lanes.

    Even thou this won't be most optimal I use list of object/classes instead of arrays of records. The reason I decided to do so is ease of upgrading the algorithm with aditional parameters etc. (class inheritance) and with the fact that when using classes I can easily achieve data reusability by using properties. This also gives me ease of implementing mutithreading support.
    As you might have read in http://www.pascalgamedevelopment.com...-curve-example I'm thinking of having nicely curved roads of course if that won't require to much time to implement. I can always use grid based aproach which is easy to implement, but won't look as good.

    But still I'm afraid I'll run out of time.

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Sounds interesting. This would be an interesting project to see come to life.

    Good thing you didn't really name the thread then huh? That's okay, sometimes the more creative ideas just don't turn out. The cost of being experimental.

    Well if you don't complete the idea, might as well submit something anyway. You at least have the rest of today to get it to a showable state or form of completion.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    Quote Originally Posted by WILL View Post
    Well if you don't complete the idea, might as well submit something anyway. You at least have the rest of today to get it to a showable state or form of completion.
    All I have are just bits and pieces:
    - reimplemented A* pathfinding algorithm which I haven't even tested thouraly so I'm not sure f it even works properly. No multiparameter decision implemented ye
    - modified Catmull-rom example which bases on Paul Nichols example. I modified it so I can change focus points position at runtime. Catmull-rom curve rendered on Form, several panel used to represent focus points and move them around
    - some decision making code which should controll which car goes through the crossing first by obeying some trafic rules (right rule, main road, etc.) which doesn't work as it should. Don't ask me why?

    Anywhay again I have no enty for PGD competition/challenge.
    This is no wonder by the fact that I hardly found about 6 days worth of free time that I could focus on this.
    But that was not enough. My game deveopment knowledge is to low for me to pull something of in such a short time.
    Not to mention the fact that I always try to do hard things rather than easy ones.
    I could have tried to do some basic RTS (just combining few easy to get code pices together) but NOOO that would be to easy. I always need to complicate things

  5. #5
    Quote Originally Posted by SilverWarior View Post
    Not to mention the fact that I always try to do hard things rather than easy ones.
    I think this is really the point of these challenges. These challenges do not test our knowledge of programming games. They test how good we are at comming up with a game concept that we can fulfill in the given time, and how good we are to prune away features that are not needed.

    It's too bad if you don't have anything to submit, but at least the experience should make you a better game designer in the sense that you know what you can or can't complete in a 30 day challenge.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  6. #6
    Quote Originally Posted by pstudio View Post
    It's too bad if you don't have anything to submit, but at least the experience should make you a better game designer in the sense that you know what you can or can't complete in a 30 day challenge.
    That is true.
    And one day I will finish my entry in time and I be damned if I won't.

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