We have updated our site with some new screenshots from our recent 3D Engine demo. Among the new features we've got a GLSL-centric shaders management subsystem. Currently we're engaged in Engine's code refactoring. Requirements for resources management subsystem have changed, so we need to implement some things (well, actually there's one thing - fully asynchronous resources streaming, but it will take some time before it will be done). The completion of this stuff will be a considerable milestone.

If you are interested - check it out.

Feel free to ask questions.