New in uploaded 1.1 version:
- Musics rewind to beginning when starting new game with F1.
- Done the Extractor animations and effects (wheel and crystal starts spinning, and there goes out a energy beam towards ground).
- Made AI harder, by making it build stronger base economy.
- Increased turret damage as they felt a little useless. They do have twice longer fire delay than other military units though. Land fighters shoot slightly faster than air units, but air units deal more damage especially to other air targets.