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Thread: PGD Challenge - Indirect Puzzle

  1. #1
    Legendary Member cairnswm's Avatar
    Join Date
    Nov 2002
    Randburg, South Africa

    PGD Challenge - Indirect Puzzle

    Great to see a new challenge. And a nice theme with lots of options.

    The idea that immediately struck me was a sort of tower defence in reverse - where the towers already exist and you need to place influencing objects to indirectly guide the monsters successfully through the towers.

    So for example you may place a treasure chest on the map, and all the monsters go rushing for the treasure chest and take gold out of it, before being led to the next point. Or place an item on the map to chase the monsters away from it.

    Not sure I'll be able to get to this but I might give it a try.
    William Cairns
    My Games: (Currently very inactive)
    MyOnline Games: (Currently very inactive)

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Blog Entries
    Cool idea! Makes me wonder what your dungeons and/or maps will be like.
    Jason McMillen
    Pascal Game Development


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