Greetings,

Well first of all, i discovered this bug in early 2003 :lol: and still doesn't know how to solve it. I am sure that You know what I mean, but if not I try to explain.

When I setup PixelCheck:=True;
in TImageSprite its behaviour doesn't change. I mean the Collision is detected by rectangles not by Pixels like It should be.
What should I do? Is there any patches to this bug?

Regards and thank You for Your time.

Wodzu