Hi robert. Wecome back

Yes Asphyre Sphinx does require more code to initialize. The reason for this is the fact that it now supports DirectX (ranging from DX9 to DX11) and OpenGL providers.
And of course Asphyre Sphinx 3 also has support for full 3D graphics.

I suggest that you take a look at provided Examples again to get better idea of how it works.
Documentation is now saved in several different html files. I suggest opening index.html in Helf folder which is starting page for Asphyre Sphinx 3 documentation.

You will realize that rendering 2D content on Asphyre Sphinx is quite similar to the one from Asphyre eXtreme. The only drawbac is that there is no premade Sprite Engine for Asphyre Sphinx. So to learn how to render 2D content you might even wanna check the base souce code from Aspyre eXtreme Sprite engine.


Anywhay after the 3rd PGD challenge is over I might be able to lend you a hand again.
But until then I'm trying to devote that litle of free time I have to finishing my entry which unfortunately doesn't go prety well.