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Thread: FreeSpace2 Source

  1. #11

    FreeSpace2 Source

    Don't give up the dream. Use it as inspiration!
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #12

    FreeSpace2 Source

    I just saw the video and I reckon you could do better. That video didn't have the same intensity as any of the versions of Decent.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #13

    FreeSpace2 Source

    I'm not giving up on AF, just having to rethink a few things.

    One of them is the models, I need to get some low poly models with a decent high poly counterpart to generate the normal maps from.

    the other is shader support, my initial engine does not support shaders and as such will work on just about any Opengl 1.3 compatable machine. But shaders should allow me to do a few special things that you just can't do using the fixed pipeline.

    I also want to switch to openal for sound, I'm currently using FMOD.

    And switch to Newton from ODE...

    All in all that's a long list.
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  4. #14
    Co-Founder / PGD Elder WILL's Avatar
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    FreeSpace2 Source

    So has anyone joinned up in helping with the FreeSpace 2 Source's Pascal conversion effort?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #15

    FreeSpace2 Source

    I’m willing to help, but since the semester is starting soon you can’t count me as a strong player..

    btw technomage, why the switch between ODE and Newton?
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  6. #16

    FreeSpace2 Source

    No one really signed up. :sad: To be honest I didn't get time to even start a conversion project. I might start that off though. One of the big problems would be keeping it up to date with fsopen.

    As for newton and ODE. newton is updated more regularly and supports all the platforms I need. I had problems with ODE accuracy and objects getting out of control, Newton provide interfaces to ensure that objects have a maximum linear and angualr velicity, ode does not you have to calculate that manually.

    in addition Newton's callback method seems to work really well.
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  7. #17

    FreeSpace2 Source

    Ok boys and girls.

    I finally got round to creating a project web site ( in the last 30 minutes ). Currently ther is no content. So can anyone who actually wants to help out converting the Freespace 2 open source code to pascal head over to

    http://fs2pascal.infinitespace-online.net

    and register.

    I am going to need help getting the Quake 2 Delphi conversion rules onto the site as well as getting posts written for the Getting Started section. I will also need to figure out a way of assigning tasks.

    I need to create a sourceforge project as well.

    Let the conversion begin.
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  8. #18
    Co-Founder / PGD Elder WILL's Avatar
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    FreeSpace2 Source

    I'd recommend SourceForge for maximum exposure.

    But as far as organizing, I'd follow in the steps of the more successful group-conversion efforts. Quake 2 Delphi was definately one, but I'm afraid I know of no others. How about contacting McCLaw to ask him about this? He may have some very useful tips and suggestions for you.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #19

    FreeSpace2 Source

    I have sent the registration in to sourceforge, we'll see if we get the project created.

    So now it's down to getting the documentation setup (yawn ). Then once there is enough people we can get started :lol:

    Dean
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  10. #20

    FreeSpace2 Source

    Quote Originally Posted by WILL
    Wow, they released the FreeSpace 2 engine source?
    This is a bit off topic, over time i compiled this list of game engines that have released source code, quite a list:

    Code:
    Aliens vs. Predator - Rebellion
    Wolfenstein 3D, Doom 1, 2, Quake I, II, III - Id software
    Heretic, Hexen, Star Trek&#58; Voyager - Elite Force - Raven Software
    Battle of Britain - Rowan Software
    Blood 2 - Atari, Inc.
    Descent 1, Descent 2, Freespace 2 - Parallax Software &#40;Interplay&#41;
    Allegiance - Microsoft
    Civil War - Empire Interactive
    Civilization&#58; Call to Power 2 - Activision
    Star Trek&#58; Elite Force 2, Heavy Metal FAKK2, SIN - Ritual Entertainment
    Shadow Warrior, Duke Nukem 3D - 3D Realms
    Blood 2&#58; The Chosen - GT Interactive
    Rise of the Triad - Apogee
    Rune - Human Head Studios
    Marathon 2&#58; Durandal - Bungie Studios
    No One Lives Forever - Monolith Productions
    Kingpin - Xatrix Entertainment
    Warzone 2100 - Pumpkin Studios &#40;now Pivotal Games&#41;
    Homeworld - Relic
    Golgotha, Abuse - Crack Dot Com
    MiG Alley - Rowan Software
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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