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Thread: 2006 PGD Annual 'The Big Boss' Competition

  1. #241
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual 'The Big Boss' Competition

    Quote Originally Posted by savage
    Well hopefully when WILL gets back he will be able to add this feature in.
    I am planning on it.

    I feel sorta bad that I could not add all of these helpful features in yet. Had I only the time... :roll:

    Well, I'm in Vancouver (BC, Canada) for the weekend gonna relax this weekend, try to work on some older projects and checkout the big car show. Pictures may be forthcoming...


    I see everyone is progressing well with their entries! Keep up the good work guys. I'm keping an eye with anticipation for those that have kept up regularly with the multi-Stage race and those that will be supprising us with last minute final deadline entries.
    Jason McMillen
    Pascal Game Development
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  2. #242

    2006 PGD Annual 'The Big Boss' Competition

    why is there a review of one entry,
    with advice on how to improve...
    but the others are ignored?
    seems biased

    :?

  3. #243

    2006 PGD Annual 'The Big Boss' Competition

    You mean that he already got an idea how to satisfy the judge, while we don't?
    Hmmm.... that's true. I don't think that the judges can test all games at once, but only one comment for several days could give the commented one an advantage, I agree... So hopefully the missing comments will follow soon!

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #244

    2006 PGD Annual 'The Big Boss' Competition

    Quote Originally Posted by aidave
    why is there a review of one entry,
    with advice on how to improve...
    but the others are ignored?
    seems biased

    :?
    Could it be possible that after testing the game in question, something came up and the judge was unable to post other comments for the other entries?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #245

    2006 PGD Annual 'The Big Boss' Competition

    I think it would be most fair if all hints are submitted at the same time.


    question:

    is there still a 20mb file size limit?
    would the final submission allow for more than 20mb?
    with music and sound, im afraid our submission will be over 20mb.


    cheers
    dave

  6. #246
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual 'The Big Boss' Competition

    Quote Originally Posted by aidave
    I think it would be most fair if all hints are submitted at the same time.
    I would have to agree. Once I get home and have a bit of time to get things organized. [size=9px](I have been sea for 3 weeks+)[/size] I have to impliment a nice script-friendly way to incorporate it into the competition system.

    Quote Originally Posted by aidave
    is there still a 20mb file size limit?
    would the final submission allow for more than 20mb?
    with music and sound, im afraid our submission will be over 20mb.
    The 20MB limit is a loose rule so that entries don't get overbloated too soon and we lose mass amounts of site bandwidth due to extra large file sizes.

    That said we'd appreciate it if those that are considering going over 20MB do so as a last resort. I don't recall the numbers [size=9px](iow ask savage)[/size], but we are limited to a number of GB per month. After that we either get charged for the excess or get disconnected (very worst case scenario).

    Bandwidth is not nor has been a major issue at all so far so don't worry about that, but then again we haven't had 40+ teams submitting 20MB files to our webspace before.

    If you guys need it to complete your goals and score the points, then go over 20MB, but if you can avoid it without damaging the effect of your entry, please try to keep file sizes down for bandwidth sake. Besides your user-base will love you for it too.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #247
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual 'The Big Boss' Competition

    Something that I noticed in the last few deadlines. I don't know if it was oversight or on purpose, but there were entries that did not provide an executable in their archive.

    Sure providing your source is great. But the competition requirements ARE that you MUST provide and executable with your entry. Failure to do so will earn you nothing and all that hard work would be wasted.

    The judges cannot award you points if you do not provide an executable. It's that simple. They may try to compile it to give you tips or suggestions, sure, but that does not constitute a working exe as required by the competition rules. Don't lose points needlessly.

    Even worse, at the end of the competition if your last entry didn't have an executable we will have to give you Zero for the judged categories. And we'd hate to have to do that after such a long competition.


    SUBMISSIONS: You must submit a working executable on or before each stage deadline to show your completed goals. If no entry has been submitted by the deadline all goals for that stage will be considered incomplete and NO points will be awarded.

    Each submission will be either a single archive, compressed with a common format(Zip, RAR or GZip), that contains the executable and ALL other required game data and library files that are CLEANLY organized within OR a single installer that will both install and uninstall cleanly.

    The easier it is to setup and run you game on any Linux or Windows system, the happier the judges will be about trying your entry!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #248

    2006 PGD Annual 'The Big Boss' Competition

    I just noticed that Dean's points for stage 4 were given for my entry. Any reason why I don't have any points for "death sequence" ? It was surely implemented...

  9. #249

    2006 PGD Annual 'The Big Boss' Competition

    After some thought, I also decided to ask again why did I get only 30/40 points for stage 2 ? No points from Eric for "Make a basic level editor" and "Create a simple level" goals, but simple level was included, and description how to create and export levels with blender was in the README file...

    I don't want to sound like a whiner here, I can live without those points , but I would just appreciate some reasoning.

  10. #250
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual 'The Big Boss' Competition

    I will ask Dean about Stage 4.

    Quote Originally Posted by michalis
    After some thought, I also decided to ask again why did I get only 30/40 points for stage 2 ? No points from Eric for "Make a basic level editor" and "Create a simple level" goals, but simple level was included, and description how to create and export levels with blender was in the README file...

    I don't want to sound like a whiner here, I can live without those points , but I would just appreciate some reasoning.
    As for Stage 2's goals:

    "Make a basic level editor."

    This one is simple. You did not make Blender so you don't get points for that. The goal was to make your own editor. Even a level constructor that took your blender-made enviroments and added in scripted or other level data into your level would have sufficed.

    "Create a simple level with editor to test (and show off) the engine features.".

    This one is really a follow-up to the other... if you didn't make your own level editor you can't make a level with it. I agree with most that the wording is a bit misleading, we'll have to watch for this next year, but thats what we asked for.


    Don't worry about asking. Noone minds it, and if they do, they shouldn't. Knowlage is power my friend. Besides if we are unclear, it's our fault. But if you dont ask, then it becomes your fault too.

    As a side note; don't worry too much about missing a few points due to your game's development. All in all it's about 1/5th of the total score. Which can easily be made up with killer graphics and sound.

    -- Commercial Game Industry tactic 101 :lol:
    Jason McMillen
    Pascal Game Development
    Co-Founder





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