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Thread: collision detection in 3D: CDNR-1 Engine released

  1. #1

    collision detection in 3D: CDNR-1 Engine released

    I am proudly present the new method of collision detection for multi-floor 3D scenes. This method is based on representing 3D geometry with layers of 2D arrays with z-buffer data. It's very easy and very fast method. I decided to release it under Public Domain license :lol:

    EXE demo + full source code: http://xp108.com/files/cdnr1-10.rar (296kb)

  2. #2

    collision detection in 3D: CDNR-1 Engine released

    I tested the exe.... looks very interesting!

    I will take a closer look at it when I find the time (which will be in the end of September).

    Thanks for sharing!

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #3
    Legendary Member NecroDOME's Avatar
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    collision detection in 3D: CDNR-1 Engine released

    Cool!

    Your camera movement is also very nice
    NecroSOFT - End of line -

  4. #4

    collision detection in 3D: CDNR-1 Engine released

    Downloading....

    Some more description would be nice!

    Testing...

    Firle

  5. #5

    collision detection in 3D: CDNR-1 Engine released

    Okay you can call me impressed now, cool Demo.

    I guess I will take a look at the code.

    This is exactly one of me problems right now, I need a mesh-mesh collision detection, meshes stored in a TList.

    Firle

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