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  1. #1

  2. #2
    My implementation can be found here:
    https://github.com/casteng/base/blob/dev/Geometry.pas
    Method T2DPointList.Triangulate()

  3. #3
    PGDCE Developer Carver413's Avatar
    Join Date
    Jun 2010
    Location
    Spokane,WA,Usa
    Posts
    206
    Thanks I'll check it out.

  4. #4
    or ZenGL have working triangulation function
    Attached Images Attached Images

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