A few weeks have past so a little update about my project is in order . I have been working on foliage. My system has the following features:

- You can specify an unlimited number of foliage types.
- Each foliage particale consist of 12 triangles and is randomly generated.
- The foliage types are randomly distributed according to a coverage maps.
- The viewdistance edge of the grass is blended to prevent popping of new grass.
- Uses shaders to simulate wind effects.
- Can render large ammound of grass (18000 gras particals).

Ill let the screens do the rest of the talking






I`m now working on my some post processing effects and plan to release a now demo in about 2 weeks.

grz

Luuk