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Thread: XTropper

  1. #21

    XTropper

    Quote Originally Posted by Feo
    176 640 байт
    Oops I thought this we a score :?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #22

    XTropper

    Feo, my XTropper.exe has size - 297 984 bytes. You have old version ;)
    [size=9px]ты вообще понимаешь про что здесь разговор идёт? ;)[/size]

  3. #23

    XTropper

    Change of the version has changed nothing, reinstallation of the driver too
    [size=9px]ты вообще понимаешь про что здесь разговор идёт?
    нет конечно [/size]

  4. #24

    XTropper

    News item finally posted.

    Btw, why not split the game into levels. Then with the money you have collected at the end of each level, you can upgrade the hardware and the critters get harder to kill and maybe add new critters like scorpions, snakes etc.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #25

    XTropper

    savage
    thx! Maybe I will continue development after 'Big Boss' ;)

  6. #26

    XTropper

    Amazing work! :shock:
    Where did you learn that? :C

    I've altered it, that you get cash when your turrents kill something, turrents never die, and you get a but health after each round

    I get slowdowns from the blood as well thou.

  7. #27

    XTropper

    Ayreon,
    Thanks!
    The reason of slowdown - bad algorithm of rendering to gound texture!)
    I don't want fix that...

    That you experimented the source code is pleasant for me :)

  8. #28

    XTropper

    So far the only game i made was a crappy-canvas-drawing 2D-game a few years ago, it still is really entertaining with 4 players ;F
    It's a 360¬? similiar-to-snake-thing. you can also pick-up (quake3-related) weapons and shoot and so on, rather weird mix. But would'nt dare to post it on the forums, after i saw your project

    Started to remake it recently, aiming for 6 players-, tcp/ip-support and so on.

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