Quote Originally Posted by Firlefanz
2) Motion blur sounds very interesting. Any idea on how to do that on the whole screen? For one sprite you just draw an alphablended copy a few pixels beneath the original, right?
For object motion blur, just object multiple times with different transparencies over it's path. For full-screen motion blur (which looks a lot better), you have to use render-targets. It's pretty easily: I don't know how Omega handles render targets, but in Asphyre there are several examples for that (only about 3-4 lines are required to add this effect).