I was looking for a compressed imagelist component but could not find any. What I have found though, is that some mentioning developing one on the GameDev forums. Also a japanese site came up, but that is unusable by me.

Is there such a thing as a compressed imagelist? We need this very badly for our upcoming game, because we have more than 2000 sprites and it EATS memory. We have also noticed that our 8 bit sprites take more memory than they should. It seems they are loaded as 16 bit (we use 16 bit DXG surface).

Possible solution:
1. implement a compressed imagelist
2. somehow force Delphix to load the sprites with 8 bit color depth (possible??)
3. Load the sprites on demand - but how? Atm we are loading them all at the same time from the DXG.

My knowledge in this area is a bit limited, because I am not the programmer who deals with this stuff and the guy responsible does not speak English.
Solution 1 is the best, however we lack the time to do it. I am willing to pay for a custom built compressed imagelist!!! We need it within a month.

Thank you