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Thread: Quake to Delphi Total Conversion

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    Quake to Delphi Total Conversion

    L505: Unfortunatelly I countn't compile with FPC the Doom Source Code
    (due to the old version that I have). If you try to port Quake1 source to
    Freepascal be aware that the AI of the game has still many bugs (the
    game does not crashes but the interaction of the entities ..suffer!)
    I'm really very busy this period because of a 1000 reasons, its a miracle that I even managed to find some free time to make the QuakeI conversion. I love PASCAL!
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:17 PM.

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