Results 1 to 6 of 6

Thread: Quake to Delphi Total Conversion

  1. #1

    Quake to Delphi Total Conversion

    "Quake to Delphi Total Conversion" is the
    translation of the original C - source of the Game Quake (the first Quake)
    to Delphi.

    This is a very early version of "Quake to Delphi Total Conversion".
    The game engine runs fine the demos, but is not really playable, some
    bugs must be eliminated.

    Both executable and source code can be found here:

    http://www.geocities.com/jimmyvalava...lphiquake.html

    Feel free to expiriment with the code. Any help is welcome.

    Thanks,
    Jim Valavanis
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:16 PM.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25

    Quake to Delphi Total Conversion

    Well, I think I know what you mission is. Nice work!

    Hmm... if you are keen on translating C source games to Pascal maybe you'd find translating a Space Flight Simulator aswell? Dean Ellis (aka technomage) is starting up a project to translate the C source for Decent: FreeSpace, it was an amazing engine that rivaled even the Wing Commander series. You should send Dean a message if you're interested, he's looking for people to help.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3

    Quake to Delphi Total Conversion

    Converting Decent: FreeSpace from C to Pascal looks a very interesting project. Although I'm quite buzy right now working on Quake to Delphi Total conversion, I really want to offer any help possible. Can you give me some more information? How can I reach Dean and talk to him about it??
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:16 PM.

  4. #4

    Quake to Delphi Total Conversion

    You can contact Dean AKA technomage via - http://www.pascalgamedevelopment.com...ode=post&u=201
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5

    Quake to Delphi Total Conversion

    Oh boy, another conversion project...I just spilled my tea and dropped a cracker into it.. Help!

    We will have to try and port it to freepascal, although my previous attempts have been unsuccessful in producing anything long term because I don't spend enough time on games.

    Btw Jimmy did you ever run the Doom source code through the FPC compiler, or is your attention span too short like mine?
    http://z505.com

  6. #6

    Quake to Delphi Total Conversion

    L505: Unfortunatelly I countn't compile with FPC the Doom Source Code
    (due to the old version that I have). If you try to port Quake1 source to
    Freepascal be aware that the AI of the game has still many bugs (the
    game does not crashes but the interaction of the entities ..suffer!)
    I'm really very busy this period because of a 1000 reasons, its a miracle that I even managed to find some free time to make the QuakeI conversion. I love PASCAL!
    Last edited by Jimmy Valavanis; 30-03-2012 at 05:17 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •