Except that I already know it .

Texture Splattering has nothing to do with 3D, but I would agree that a library with alphablending would be a better choice. I'll have to take a look at the ones you pointed out (actually didn't know their was anything but UnDelphiX).

And actually I have a software implementation of Splattering that works just fine, so if I can't figure the other libs out I'll just use it .

- Jeremy