Quote Originally Posted by czar
DelphiX is not suitable for that technique. You are better off with a library that handles alphablending in hardware.
And alphablending is not handled by hardware in undelphix? In fact there will be new release very soon that also gives direct access to polygons, textures and colors.

Here's something about splatting (never heard of it before myself...):
http://www.gamedev.net/reference/art...rticle2238.asp