Has anyone managed to get Texture Splatting working in unDelphiX? I have shader code that is supposed to work, though its from a C++ project, and I'd like to try and use it in Delphi using unDelphiX. If this is not possiable, then how exactly would you aproach texture splatting inside of unDelphiX? I can't find a DirectX Direct component or anything of that nature, so how do I go about using the raw DirectX stuff?