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Thread: MobileDev: Magic Potions (MIDLet Pascal)

  1. #11

    MobileDev: Magic Potions (MIDLet Pascal)

    Excellente, reading the news right now.

  2. #12
    Legendary Member cairnswm's Avatar
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    MobileDev: Magic Potions (MIDLet Pascal)

    I know enough about CellPhone dev to know that sound stuff isn;t easy to get right. This is the level where you start custom developing per phone type.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  3. #13

    Re: MobileDev: Magic Potions (MIDLet Pascal)

    Quote Originally Posted by cairnswm
    While this game works fine in the Emulator it does not work on my Motorola MPX200 (A windows smartphone with a JVM installed).
    That's Windows for you, always messing with Java's implementation. I bet it runs .NET apps flawlessly.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #14

    Re: MobileDev: Magic Potions (MIDLet Pascal)

    Quote Originally Posted by savage
    That's Windows for you, always messing with Java's implementation. I bet it runs .NET apps flawlessly.
    I'd reformulate this as "poor Java implementation for Windows Mobile".
    Seriously, don't you think it's illogical for OS to "look for specific applications and mess them up"?

  5. #15

    MobileDev: Magic Potions (MIDLet Pascal)

    It was a joke, but Microsoft have been known to put code in their OS to make rival products run slower. Real Audio is one example, not that RA need much help anyway.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #16

    MobileDev: Magic Potions (MIDLet Pascal)

    Is it too late to submit enhancements for after the competition?

    In the latest version the score is displayed in 2 places. At the bottom of the screen and also about 10-20 pixels from the top behind some vials. After you have matched up a few vials you then have a half obscured score behind some of the tiles/vials.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #17
    Legendary Member cairnswm's Avatar
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    MobileDev: Magic Potions (MIDLet Pascal)

    It was done on purpose. Due to the bottom score value only being displayed on some phones.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  8. #18

    MobileDev: Magic Potions (MIDLet Pascal)

    But if you do DrawText('Score', SomeXvalue, screenHeight - 10 ) for example if should appear on the bottom of almost all screens.

    Sure it may obscure some really really small screen, but the majority should be fine.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  9. #19
    Legendary Member cairnswm's Avatar
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    MobileDev: Magic Potions (MIDLet Pascal)

    I know that one - but then it overrights the tiles. Maybe some more thought is needed for this one
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

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