Excellente, reading the news right now.
Excellente, reading the news right now.
I know enough about CellPhone dev to know that sound stuff isn;t easy to get right. This is the level where you start custom developing per phone type.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
That's Windows for you, always messing with Java's implementation. I bet it runs .NET apps flawlessly.Originally Posted by cairnswm
I'd reformulate this as "poor Java implementation for Windows Mobile".Originally Posted by savage
Seriously, don't you think it's illogical for OS to "look for specific applications and mess them up"?
It was a joke, but Microsoft have been known to put code in their OS to make rival products run slower. Real Audio is one example, not that RA need much help anyway.
Is it too late to submit enhancements for after the competition?
In the latest version the score is displayed in 2 places. At the bottom of the screen and also about 10-20 pixels from the top behind some vials. After you have matched up a few vials you then have a half obscured score behind some of the tiles/vials.
It was done on purpose. Due to the bottom score value only being displayed on some phones.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
But if you do DrawText('Score', SomeXvalue, screenHeight - 10 ) for example if should appear on the bottom of almost all screens.
Sure it may obscure some really really small screen, but the majority should be fine.
I know that one - but then it overrights the tiles. Maybe some more thought is needed for this one
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
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