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Thread: MobileDev: Magic Potions (MIDLet Pascal)

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  1. #1
    Legendary Member cairnswm's Avatar
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    MobileDev: Magic Potions (MIDLet Pascal)

    Well I think this is PGD's first Cell Phone Game!!

    The new Artist that I am working with and I have just finished version 1 of Magic Potions, a simple Puzzle Game.

    The game was developed using MidLet pascal. This version is released as Freeware.

    While this game works fine in the Emulator it does not work on my Motorola MPX200 (A windows smartphone with a JVM installed). I would really like some feedback on it about other Phones.





    The address to load the game from is:

    http://www.cairnsgames.co.za/files/magicpotions.jar
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  2. #2

    MobileDev: Magic Potions (MIDLet Pascal)

    Cool little game, though I almost lost my eye sight playing it. The vials are way too small. I think it would do well as commercial game as it is simple to pick up and play, but hard to master, which I think are great criteria for a mobile game.

    Keep up the good work. I'll try to post a news item about it in the next day or so.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  3. #3
    Legendary Member cairnswm's Avatar
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    MobileDev: Magic Potions (MIDLet Pascal)

    Damn I wish it worked on my Phone!!! Time for a new phone me thinks!!

    I know about the small images - but I wanted it 10x10 otherwise the game doesn;t work so well - and the Nokia 40 series use a 128x128 screen which is the most common phone.

    I'll look into different models etc later. Its back to the PGD contest entry now.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  4. #4

    MobileDev: Magic Potions (MIDLet Pascal)

    Theres a bug here - cleared area still gives points.
    Alignments looks broken on Siemens CX75, score counter goes on top of potion area and instruction text doesn?¢_Tt wrap.
    Quote Originally Posted by savage
    I think it would do well as commercial game as it is simple to pick up and play, but hard to master, which I think are great criteria for a mobile game.
    I think you need more than a repeat of classic same game with balls exchanged with potions for a game to sell.

  5. #5

    MobileDev: Magic Potions (MIDLet Pascal)

    Quote Originally Posted by Paulius
    I think you need more than a repeat of classic same game with balls exchanged with potions for a game to sell.
    I think you'd be surprised. It may not sell as well as HL2, but I bet it would sell. Hollywood has been getting away with repackaging old stuff for years.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #6

    MobileDev: Magic Potions (MIDLet Pascal)

    I agree with Savage. For instance, Warlords 2 by SSG which is quite old (ran on MS-DOS) has been re-released for PocketPC as Warlords II - Pocket PC Edition and it seems to be selling well. In fact, I've tried the demo and even though the interface design is not so good, the game is as entertaining as it was on PC.

  7. #7

    MobileDev: Magic Potions (MIDLet Pascal)

    I repeatedly tried to download MIDletPascal but I didn't succeed..
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:03 PM.

  8. #8
    Legendary Member cairnswm's Avatar
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    MobileDev: Magic Potions (MIDLet Pascal)

    The plan is for this version to be free. We will not be selling it.

    We have a number of power ups and special effects planned for version 2 - for after PGD contest.

    Thanks for the feedback.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  9. #9

    MobileDev: Magic Potions (MIDLet Pascal)

    Preaty good.
    It will be more adictive if you put some SFX

  10. #10

    MobileDev: Magic Potions (MIDLet Pascal)

    I was going to ask, has anyone tried adding sound yet?

    I found out that the emulator does not like it if I embed a record within a record. ie it does not like...

    [pascal]
    type
    TGun = record;
    x, y : integer;
    end;

    TPlayer = record
    x, y : integer;
    gun : TGun;
    end;
    [/pascal]

    The emulator just blows up for me if I try that.

    PS. Just posted a news item about all the MIDletPascal activity.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

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