Well, I haven't started on the real graphics yet, but my Sprite and Level editor are comming along quite well. Once I get the Level Editor complete and the scripting engine cleaned up I'll move on to attempting to draw (or borrow) the final graphics. Look for things to change greatly .

Sprite Editor (or manager):



Level Editor


As you can see, the minimap does display much at this time, but it works and the viewing rect re-sizes and allows you to drag to other sections of the screen easily enough.

Framerate is always locked at 60 fps. I'm working on a Retro style game (think back to Zelda). Was going to do something fancier, but in the end I like the old look and feel much more. Now its time to figure out how to manage objects and placement .