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Thread: Pop the balloon

  1. #1

    Pop the balloon

    This is a screenshot of a tiny game I've been working on for the past 3 evenings. The goal in the game is to shoot all the balloons before they leave the screen.

    It features some nice graphics, silly sounds and a lot of balloon pieces

    The download can be found at my website in the side-tracks section.

    Let me know what you think of it. I welcome ideas, comments and any bugs you may find...

    Oh, before I forget. At the moment it's exe only, but I intend to release the source when it's finished...


  2. #2

    Pop the balloon

    I't just dont seem to work for me, it starts ok but i can't shoot the baloons with the lmb, nothing happends =( Othervise cool game =)
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  3. #3

    Pop the balloon

    Strange :? I'm not sure what could cause this. It's just a standard click on DelphiX' DXDraw component, with an additional check to see if the mouse is on top of a balloon.

    Can you perhaps post your system specs? What kind of DirectX version are you using? (I've only tested it on 8.1 NT2000 and XP, both worked fine)

  4. #4

    Pop the balloon

    Yeah, it's kind of stange. I have:
    XP 2100+
    GeForce 2 TI
    DirectX 9.0
    Win XP SP1
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  5. #5

    Pop the balloon

    Same problem here, works fine exept the part where the shooting is supposed to happen :?

    WinXP
    AMD 750Mhz
    GeForce II GTS
    DirectX 8.1
    _____
    Eriken

  6. #6

    Pop the balloon

    Very addictive little game you got there. Even runs on my dad's old timer
    of a machine

    p233 mmx
    128mb
    8 mb gfx
    Win 95B (Don't laugh)

    Only [problem was that in 800x600 the window was in the bottm right hand corner, I guess it is permanently configure for 1024x768. But other than that very cool game. I'm sorry to critique your work, I know I hate it when I show people stuff and they are more interested in telling me what's wrong with it than what's right but I guess it's the only way to learn.
    Isometric game development blog http://isoenginedev.blogspot.com/

  7. #7

    New version

    Thanx for the replies.

    I've fixed the positioning of the screen when at a resolution other than 1024x768. It should now always run at the center of the screen. Thanx for mentioning this Crisp_N_Dry.

    I'm still uncertain about the mouse problem, though
    I have made some changes to the code, but because I'm unable to reproduce it, I can't really say if it's going to work :scratch:

    Btw, when you say "(..) shooting is supposed to happen", are the balloons disappearing and do you receive points when you click on them or doesn't this happen either?

    A new version can be downloaded from here. I'd appreciate it if you could give it another try...

    What about ideas? I was hoping to I get a bit more of those :roll:

  8. #8

    Pop the balloon

    Well, nothing happens when I press the mouse-button, no points, no baloons explode. So when the first 5 baloons are gone, the game is over. It looks like it never gets the mouseclicks.

    If you make a box somewhere which flares with the coordinates of the mousebutton when we click it, we might be able to see if it gets it at all.

    Ideas:
    - Highscore list
    - Different difficulty (as in, baloons go faster)

    With these 2 things, I'll guess I can make my dad play it forever :twisted:
    _____
    Eriken

  9. #9

    Pop the balloon

    Works fine for me, nice game

  10. #10

    Pop the balloon

    With these 2 things, I'll guess I can make my dad play it forever
    Hehe, if that's all I need to do, then consider it done

    Works fine for me, nice game
    , thanx Bluecat!


    I have made a few changes in the code to test where the problem occurs.
    The old code uses the DXDraw1MouseDown event but without a button check, I've changed this. When you click the right button it should give a messagebox saying you've clicked the right mousebutton.

    I have also added a simple DXDraw1Click event with should process the old code.

    I'm also displaying the mouse coordinates on the screen now. Perhaps you can see some odd things there...

    here's the zip (exe only, you need to copy this one over the old to make it work) Thanx for testing this

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