Yeah I want to make sure the AI is pretty decent. I really don't plan to speed the ghosts up each round to increase the difficulty, but rather have a set of AI for each ghost such that they do a good enough job not to need speeding up (if that made any sense). It's nice to finally get back on the horse here, this game has been sitting around waiting for an AI implementation for months now. Once that's done it's just a jump, hop, and skip away from a public beta test.